Kevan Mann
ISTA 301 Blog 8
Passage by Jason Rohrer - A Discussion
In the beginning, you are alone
"Passage" is a very interesting piece of interactive digital media with a subjective and highly interpretive message hidden within it's narrow 600x96 pixel letterbox. One might be quick to call it a video game, since it does have interactive controls and a playable character like all video games do, however, it is best that we do not view this creation as such. Even Jason Rohrer, the creator himself, advocates that Passage should be viewed first as an interactive piece of art (complete with all the open-interpretation, themes, and messages as such) rather than a riveting video game.
This fact is made abundantly clear to us pretty much right off the bat when starting the game, because literally all you do in it is walk up, down, or to the right. That last one is key, because when (and only when) you walk to the right, your score in the top right increases. This is the only way to increase this score. Hence, it is to be believed that walking right is the means of progressing through the game. As you do, though, the scenery changes, obstacles present themselves that you must maneuver around, and, perhaps most interestingly, your characters age.
One of the first things you do in the game is acquire a lover. When you do this, you find that you now walk together, one in front of the other. This presents its own challenges, as you two now cannot fit into spaces that you could previously. Thus, it creates a greater challenge for the player as he has to maneuver upwards and downwards to find a space wide enough to fit two people. You continue this pattern rightward until, eventually, both of you age enough to die. The game then ends at this point and presents the title, "Passage".
With the game now being summarized and completed, my interpretation of this creation is simple: it is a message about life and death, and the journey you take through life when you're with another person. It's quite plain, really: the obstacles you have to maneuver around in the game are representative of the same obstacles you meet in life. When you want to move forward in life (aka, to the right in the game), you first have to move around the obstacles in your path. When you do this with another person, sometimes you find that they are harder to move around, or that you simply cannot move around a certain obstacle as a pair when you easily could have if you travelled through life alone. Then, alas, as you age with this person and get further on in your life, one of you will eventually die. Once this happens in game, the remaining character immediately slows down. Perhaps representative of him/her feeling less headstrong and forward-driven now that he suddenly has to take the path of life alone after traveling with another person the whole time prior.
The world rolling out ahead of the characters in the beginning
My thoughts and feelings while playing the game were basically immediately what I outlined above. It didn't take me a significant amount of time and thought to realize what Rohrer was getting at here. It affects me, too, because I think this is a decision everyone will face at some point in their lives. Do they want to find a girl/guy, marry, and grow old and die together as one? Or do they want to travel the path of life alone, perhaps achieving more along the way? Most people will choose the former, as society shows, because it generally leads to a happier, more fulfilling life. It really comes down to a personal choice on a person-by-person basis, but as for me I think that the former choice is definitely the life for me.
On a slightly different, concluding note, I'd like to point out that Rohrer did this all in a very aesthetically pleasing way. Pixel art may not be the most detailed form of artistic expression, but Rohrer pulled off expressing his themes in an effective way to the clever use of progressive visual shifts and some unique visual effects. In the beginning of the game, the world seems to roll out ahead of you on the right, as if to say "You've got the whole world at your feet", but later on, that "unrolling" visual effect shifts from the far right side entirely over to the left. With this visual shift, one can interpret that this is expressing the idea that your path in life is ending: you can't see very far ahead anymore, your vision is narrowed, and what you've conquered already is rolling back up behind you. Your character too, for example, has hair that begins to get grayer and grayer (and bald!) as you progress rightwards. Towards the very end of the game, your view of the character will occasionally go fuzzy for a second or two, as if to further indicate that the lifespan is nearing an end. Really, in conclusion, this game can be described as a strangely beautiful and interpretively impactful look at the "passage" through life. It's brilliance, in the end, will be measured by each individual viewer's takeaway...
The two characters growing old, with the man balding on the left



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